We’ve got a long way to go before we cross the finish line, but as of today we have a first cut of the whole film. Beginning, middle, end. And it’s got us pretty damn excited.
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Right on the heels of last week’s article in the Austin Chronicle, online movie blog The Popcorn Muncher published this interview with Steven, in which our fear-inducing director discusses his thoughts on the difference between a good found footage movie and a bad one, and what sets FF3D apart.
Today, the Austin Chronicle (Austin’s #1 entertainment and culture weekly) published an article about FF3D — our first to appear in print (though definitely not the last).
Richard Whittaker (the article’s author) has been a fan of ours ever since we screened our Proof of Concept at the Alamo Drafthouse last September. So when we reached out to him and asked if he’d join us on set during the final week of filming, he jumped at the chance. He visited on Stunt Day — when most of our characters reach their untimely demise — and he had a great time, which is pretty obvious from the article. Give it a read.
And maybe turn off the lights and light a candle first to get yourself into the mood.
Did you know Found Footage 3D wasn’t originally planned to be filmed in 3D? Or that our use of camcorders offers a number of tremendous advantages in how you’ll enjoy the movie, visually?
Fresh off production, John Squires published an interview with Steven last night on Halloween Love Blog. Find out everything you didn’t know and everything you need to know about our film.
On May 25, 2014, we began rolling cameras on the world’s first 3D found footage horror film. Two days later, six actors and twenty-seven crew members descended on a ranch 10 miles outside of Gonzales, Texas, and completely took it over for the next three weeks. We braved snakes, spiders, wasps, and billions of mosquitoes to make a film that we hope (and the footage seems to suggest) will go down in history.
Our final day of shooting began during a full moon on Friday the 13th and ended at 6:50 the following morning, when we finally shot our last frame:
Now begins the long process of post production. We have 600 Gb of raw picture footage to review, over a dozen visual effects shots to render, and the all important sound to design, so that this time next year you’ll all be able to watch this in theaters and be as excited to see it as we’ve been making it.
We’ll continue to post videos and photos, so keep coming back for all the latest news and content.
Our practical effects teams returned to the set today to start shooting some of the really freaky shit that takes place at the end of the movie. We don’t want to give away too much, but here are a few stills from when the shit really hits the fan.
If you’ve been paying attention at all (and especially if you’re part of the Twitterverse), you already know that FEARNet critic Scott Weinberg is playing himself in Found Footage 3D. And going into our third and final week, it was time to bring him onto Gonzales.
Here he is today, meeting our producer Kim Henkel, just moments before being called to set to shoot his first scene.
On Thursday we’ll be killing Scott in glorious fashion. Stay tuned!
Last Friday, OMNIception paid a visit to the set of Found Footage 3D with this nifty looking rig:
What they’ve done is assemble 12 GoPros to get a complete spherical view of everything around the camera. This can be used not just for stills, but also to shoot entire scenes, and Found Footage 3D is one of the first to make use of this technology.
Log in to the Backstage area to see the OMNIception stills. The video will be available soon.
Last Friday, OMNIception paid a visit to the set of Found Footage 3D with their OmniView Explorer, a 3D GoPro rig that allows for immersive video experience.
Here’s a first look at the FF3D set with the OmniView Explorer. This is best viewed with an Oculus Rift VR Headset, but since most people don’t have those, you might try an iPhone or iPad, so you can put yourself in the middle and look around.
At some point we’ll have an actual scene to show you. Stay tuned.
We hit some pretty major snags yesterday. The entire day centered around only two shots, both of which went spectacularly wrong, with a major continuity error on one and an effects gag that failed to perform as required on the second. But we got what we needed for our VFX wizard Trevor Harris to fix the latter digitally in post-production, and because we are so far ahead of schedule, we were able to reshoot the other scene today.
It’s a testament to our amazing cast and crew that things are chugging along so smoothly. Even when we get thrown a serious curveball, like we did yesterday, we’re able to roll with it and get what we need.