Last night, the producers and a few guests gatheredat director Steven DeGennaro’s house to watch the first rough cut of Found Footage 3D.
This cut doesn’t have any visual or sound effects, and it’s about 20-30 minutes too long. Periodically throughout, a white box would show up on screen along with text like “The Spectre appears over here.” (Ooh, creepy.)
Even so, everyone loved it. Even those who haven’t read the script and knew nothing about FF3D had great things to say.
Producer Kim Henkel, who has watched hundreds of rough cuts in his career, said, “I’ve been to a lot of these that are very discouraging. This one, I would say, is quite the opposite.” (Kim, by the way, doesn’t give compliments lightly. This is very high praise coming from him.)
We still have a long way to go, but we are making great progress and are feeling really good. Can’t wait to show it to you guys!
For obvious reasons, Steven didn’t have much time to keep up with his video diaries while we were on set. But we did manage to get this one in, where he walks you through how to make a “simple” shot that’s way more complicated than it looks.
The last week of filming was filled with more blood and gore than the first two weeks combined. There were stunts, plot twists, and all kinds of other excitement, so of course, we’ve compiled a few of the best moments for you to see.
On May 25, 2014, we began rolling cameras on the world’s first 3D found footage horror film. Two days later, six actors and twenty-seven crew members descended on a ranch 10 miles outside of Gonzales, Texas, and completely took it over for the next three weeks. We braved snakes, spiders, wasps, and billions of mosquitoes to make a film that we hope (and the footage seems to suggest) will go down in history.
Our final day of shooting began during a full moon on Friday the 13th and ended at 6:50 the following morning, when we finally shot our last frame:
Now begins the long process of post production. We have 600 Gb of raw picture footage to review, over a dozen visual effects shots to render, and the all important sound to design, so that this time next year you’ll all be able to watch this in theaters and be as excited to see it as we’ve been making it.
We’ll continue to post videos and photos, so keep coming back for all the latest news and content.
Our practical effects teams returned to the set today to start shooting some of the really freaky shit that takes place at the end of the movie. We don’t want to give away too much, but here are a few stills from when the shit really hits the fan.
If you’ve been paying attention at all (and especially if you’re part of the Twitterverse), you already know that FEARNet critic Scott Weinberg is playing himself in Found Footage 3D. And going into our third and final week, it was time to bring him onto Gonzales.
Here he is today, meeting our producer Kim Henkel, just moments before being called to set to shoot his first scene.
On Thursday we’ll be killing Scott in glorious fashion. Stay tuned!
Last Friday, OMNIception paid a visit to the set of Found Footage 3D with this nifty looking rig:
What they’ve done is assemble 12 GoPros to get a complete spherical view of everything around the camera. This can be used not just for stills, but also to shoot entire scenes, and Found Footage 3D is one of the first to make use of this technology.
We hit some pretty major snags yesterday. The entire day centered around only two shots, both of which went spectacularly wrong, with a major continuity error on one and an effects gag that failed to perform as required on the second. But we got what we needed for our VFX wizard Trevor Harris to fix the latter digitally in post-production, and because we are so far ahead of schedule, we were able to reshoot the other scene today.
It’s a testament to our amazing cast and crew that things are chugging along so smoothly. Even when we get thrown a serious curveball, like we did yesterday, we’re able to roll with it and get what we need.